Market Analysis
Target Audience: Demographics, Needs & Pain Points
• Demographics: The majority of new guitar learners are teens and young adults. A Fender survey found 72% of beginner guitarists were age 13–34. However, beginners span all ages – from children to middle-aged adults – with increasing interest among women and older adults (40+), who often identify as “self-improvers” rather than aspiring pros. Many beginners (67%) have full-time jobs and take up guitar as a hobby and creative outlet, meaning they need flexible, bite-sized learning that fits busy schedules.
• Motivations: Beginners are typically inspired by favorite songs, social media (58% looked to TikTok for guitar inspiration), and the desire for a fun hobby or personal achievement. The COVID-19 pandemic sparked a huge wave of new players (16 million Americans started in 2020–2021), with increased free time cited by 77% of learners. They crave quick wins – e.g. playing recognizable songs fast – to stay motivated.
• Needs: A structured path that starts from absolute basics (how to hold the guitar, tune it, etc.) and gradually builds skills. Clear guidance and step-by-step instruction are critical, as beginners can be overwhelmed by the vast amount of unstructured content on YouTube. They need lessons broken into digestible chunks with minimal jargon, since attention spans can be short and too much theory at once can overwhelm. Visual aids (chord charts, tabs) and practice along with songs are needed to make learning tangible and fun.
• Pain Points: Common frustrations include physical pain and discomfort (sore fingertips, hand cramps, wrist pain from pressing strings) and difficulty forming chords cleanly. Many cheap beginner guitars have high string action, making them hard to fret – this poor setup can discourage newcomers. Slow chord changes and strumming coordination cause early frustration. Beginners often feel progress is slow and get discouraged if they can’t play something enjoyable quickly. Without guidance, they may also develop bad habits (poor posture, incorrect finger technique) that hinder progress.
• High Drop-out Rate: Up to 90% of new players quit within one year. This alarming stat from Fender means retention is a big issue. Reasons include lack of fun (if practice feels boring or too hard), no clear practice plan, and no support system. The course must explicitly tackle these pitfalls – e.g. by making early lessons fun and song-centric, setting realistic expectations, and providing a supportive community – to keep students engaged past the difficult initial phase (often the first 1–3 months).
Competitor Analysis: Top 5 Online Beginner Guitar Courses
To position our course, we examine five leading online beginner guitar programs and their key features:
1. Guitar Tricks (Established Platform): A comprehensive lesson site with over 11,000 lessons and 900+ song tutorials. It’s often rated the best all-around platform for all levels. Strengths include a structured Core Learning System for beginners that introduces chords and techniques in a logical sequence, without jumping ahead too quickly. It has multiple instructors and styles, plus built-in tools like a metronome, chord finder, and tuner. Guitar Tricks is subscription-based (about $19.99/month or $179/year), with a generous 60-day money-back guarantee. Weaknesses: The interface is a bit dated compared to newer apps, and while beginner content is excellent, some users eventually seek more specialized advanced material elsewhere.
2. Fender Play (Beginner-Focused App): Fender’s own online lesson program, tailored for total beginners. It offers high-quality video lessons with professional multi-camera production – you’ll see close-ups of both fret hand and strumming hand in crisp detail. Lessons are bite-sized (3–5 minutes) each, which keeps beginners from feeling overwhelmed and aligns with shorter attention spans. The curriculum covers fundamentals through basic intermediate skills, and you can choose genre paths (rock, blues, folk, country, pop) after the basics. Strengths: intuitive navigation, a “Practice Mode” to slow down videos to 50–75% speed for tricky parts, and a recently added Feedback Mode (beta) that uses your device’s microphone to give you performance scores and real-time feedback on accuracy, adding a gamified element similar to Yousician. Also, Fender Play has a large song library with simplified arrangements of popular songs (from classic rock to Taylor Swift) to keep lessons song-centered . It’s very affordable (~$9.99/month, often ~$89.99/year with promotions) and offers a free trial. Weaknesses: Content is somewhat limited once you pass the beginner level – it’s intentionally “light” on advanced techniques, so serious intermediate players outgrow it. But for a beginner, it’s arguably the gold standard for an engaging, modern course.
3. JustinGuitar (Free Structured Course): Justin Sandercoe’s program is one of the longest-running free guitar learning resources. All core content is free (funded by donations and optional product sales), making it extremely accessible. Justin offers a Beginner Course organized into graded stages (Grade 1, 2, etc.), covering essential chords, strumming patterns, and songs. The quality of teaching is top-notch – Justin is a highly respected instructor known for clear, friendly explanations . Videos are well-produced (many have been re-shot in recent years to modernize visuals). Strengths: a very structured syllabus with practice routines at each stage, and lots of supplemental materials (printable chord charts, practice logs, beginner songbook, etc.). There’s also an active community forum and mobile app for practice. Because it’s free, it’s an ideal starting point for those on a budget. Weaknesses: The content is essentially a one-man style – Justin’s mellow, laid-back teaching works for most, but some learners who prefer a more animated or varied presentation might lose interest. Also, being free means no built-in feedback or fancy tech features (it’s mostly watching videos and self-practice). Still, it’s a widely praised resource for beginners.
4. Yousician (Gamified App): Yousician is an interactive music learning app (for guitar, bass, ukulele, piano, etc.) known for its gamified approach. Instead of primarily watching long videos, Yousician presents exercises on-screen with a “Guitar Hero” style interface – a bouncing ball and tablature/riff graphics – and listens via your device’s microphone to evaluate your playing in real time. As you play the given notes or chords, you get instant feedback (correct notes turn green, etc.), scores, and rewards/badges for completing levels. The course is structured as missions/levels from absolute beginner to intermediate (roughly 10 levels of progression). By level 5 (mid-course) Yousician says you can play lots of popular songs and jam with friends, and by level 10 you’ll handle barre chords, basic fingerpicking, and lead guitar techniques – essentially reaching a solid early-intermediate ability. Strengths: High engagement – it feels like a game, which can be very motivating (especially for younger learners or those who struggle with self-discipline). The instant feedback helps students correct mistakes immediately. There’s a vast range of exercises and songs, and the app continuously adds new content. It supports multiple instruments, so one subscription can cover guitar and more. Weaknesses: It lacks the personal touch of a human instructor explaining nuances – some users supplement it with YouTube lessons for technique tips. Also, the song arrangements in Yousician are proprietary (not full recordings of famous songs), and the focus on hitting the right notes can sometimes overshadow artistic aspects of playing. Price is higher than video courses: approx $19.99/month or $139/year for full access (though there is a free tier with limited daily lesson time). In short, Yousician is great for interactive practice and keeping motivation high through gamification, but it may need to be paired with traditional instruction for best results.
5. JamPlay or TrueFire (Comprehensive Libraries): These platforms offer huge libraries of lessons for all levels, and while not beginner-exclusive, they have dedicated beginner courses. JamPlay provides multiple beginner “Phase 1” courses taught by different instructors – for example, one might focus on acoustic fundamentals, another on rock electric guitar basics, etc. This gives students a choice of teaching style and genre from the start. TrueFire similarly has a Learning Path for beginners and tons of elective courses. Strengths: breadth of content – as students advance, there is a virtually endless supply of material (genres, techniques, songs, theory, etc.) under one membership. Also, expert instructors (sometimes famous guitarists) teach some courses, lending credibility. JamPlay offers live Q&A sessions and a community forum for members. Pricing is typically ~$19/month or ~$160–$180/year, often with free trials. Weaknesses: The vast content can be overwhelming for a true beginner; the platform interfaces are sometimes less slick or game-like compared to Fender Play or Yousician. These sites excel as a long-term learning resource, but our course can differentiate by providing a more focused, hand-held beginner journey (since too many options can confuse novices). For example, Guitar Tricks was noted for not moving too fast and following a sensible step-by-step progression – our course should do the same, avoiding the “overwhelm” factor that large libraries might cause.
Summary of Market Players: Overall, the market has freemium model leaders (like JustinGuitar, Yousician’s free tier), subscription programs (Fender Play, GuitarTricks, JamPlay, etc.), and countless individual courses on marketplaces (Udemy, etc., where one-time purchase courses for beginners range ~$15–$100). Key competitive advantages we can leverage: many courses either have great structure or great interactivity, but not both. Also, community support and personalized feedback are generally limited in the big platforms (except for gamified feedback in apps). These gaps present an opportunity for a unique selling proposition.
Market Gaps & Unique Selling Proposition Opportunities
• Retention-Focused Approach: With 90% of beginners quitting within a year, there’s a gap in addressing why they quit. Our USP can be “Never Quit – We’ll get you playing for life.” Build in motivation hacks, fun from day one, and explicit coaching on overcoming frustration. For example, include a module on guitar setup (fixing high action, choosing comfortable strings) to remove that physical barrier for newbies – something rarely covered in competing courses but critical to early enjoyment.
• Song-Centric and Personalized Repertoire: Many courses have fixed song choices that may not suit everyone’s taste (learners can get bored if they don’t like the practice songs). We can fill this gap by offering song choice flexibility – e.g. teach core skills through a selection of easy songs across genres, and let students pick a few songs they love from a list or library. Emphasize a “learn the songs you want” approach (similar to the Moosiko model of song-first learning) to keep enthusiasm high. This could include providing multiple song options for each technique (so a student who dislikes, say, country music can choose a rock or pop tune to practice the same chords).
• Community & Coaching Hybrid: There’s an opening for a course that combines on-demand video lessons with a community mentorship aspect. Most big platforms are one-directional (student learns alone). We could differentiate with active student forums, monthly live Q&A or office hours with an instructor, and peer feedback sessions. This gives the support of a live teacher environment (accountability, encouragement) at a fraction of the cost. For instance, a private Facebook or Discord group where beginners post videos and get feedback could greatly increase engagement and retention – offering a layer of human connection competitors lack.
• Simplified Tech and Jargon: Beginners are often intimidated by music theory and technical terms. We can stand out by demystifying guitar jargon more explicitly than others – providing super simple analogies and a go-to glossary for any term (so students never feel stupid for not knowing a word). For example, explain “action” (string height) in plain language and how it affects playability, or clarify what a “barre chord” is long before they ever have to play one. While competitors might mention these in passing, our course can consciously speak the beginner’s language.
• Niche Targeting: A potential USP is targeting a specific segment that feels underserved. For example, an online beginner course for older adults (40-65 age group) who may have different learning preferences (slower pace, more ergonomic tips to avoid injury, music from their era like 60s/70s classics). Or a course tailored to young kids (lots of games and cartoons). For this blueprint, we assume a general beginner audience, but we can incorporate elements that make it friendly to all ages – clear large visuals (helpful for older eyes), and a fun tone (engaging for younger users). Ensuring a barrier-free experience for all backgrounds was highlighted as important since 38% of new players are from diverse ethnic backgrounds, so inclusive content (variety of music styles, examples that resonate with different cultures/genders) can set us apart as well.
• Cross-medium Delivery: Emerging trends include learning via mobile apps, YouTube shorts, etc. We can plan our content so that it’s repurposable – e.g. the core is a structured course, but we can also provide a companion mobile app for practice (or at least mobile-friendly site) and bite-sized tips on social media to complement learning. Not all competitors leverage multi-channel engagement fully. Our USP could be a more integrated learning ecosystem – e.g., after taking a lesson, the student gets a quick quiz or drill on their phone, and can share progress on social media (perhaps using a custom hashtag to build word-of-mouth marketing).
Optimal Price Points for Beginner Guitar Instruction
• Online Course Pricing: Market research shows that annual subscriptions to top guitar lesson platforms range from about $80 up to $230 per year (at the higher end) . For example, Fender Play is about $90/year, Guitar Tricks $150/year, and Yousician ~$140/year for one instrument. Many of these also offer monthly plans around $10–$20 per month. Given this, an optimal price for a comprehensive beginner course (which might span 3–6 months of learning content) could be in the range of $99–$149 one-time or a subscription of roughly $15/month for ongoing access.
• One-Time vs Subscription: If our course is a finite program (e.g. 8 modules), a one-time price in the low hundreds (with lifetime access) is typical. Courses on marketplaces like Udemy are often listed at $100+ but discounted to $20 or so, which trains customers to expect cheap one-off deals. A self-hosted premium course with more support could justify ~$100. On the other hand, a subscription model makes sense if we plan to continuously add content (like new songs, or subsequent intermediate modules) or include community access. The subscription could be tiered – e.g. Basic tier: just the video course for $10/month, Premium tier: course + live Q&A/community for $20/month. This aligns with the fact that even paying $20/month, a student spends only $240/year – far less than weekly private lessons (which could cost $40–$60 per hour in person ).
• Free Trial / Money-Back: The market expects risk reduction – most competitors offer a free trial (7–14 days) or money-back period. Optimal strategy: a 7-day free trial or a “first module free” preview to hook students. Additionally, a 30-day money-back guarantee can increase trust and sign-ups (GuitarTricks does 60 days, which is very generous). Since beginners might be unsure if they can stick with it, offering a safety net encourages them to give it a go.
• Upsell Pricing: Plan for upsells (covered later) but keep base course accessible. For example, $99 base course, and optional add-on packages (like $49 for 1-on-1 coaching session, or $29 for a song pack bundle). This way the core remains in the competitive price band, while allowing motivated students to spend more for extra value.
• Lifetime Access vs. Ongoing: Many learners value lifetime access to revisit materials. For a one-time fee course, emphasize that they get lifetime access to the content and any future updates – this adds perceived value. If using subscription, perhaps offer a discounted annual plan (e.g. $120/year which saves vs monthly) to encourage commitment, or even a lifetime access option (some platforms sell lifetime memberships for ~$200–$300 which appeals to serious learners).
• In-Person Benchmark: It’s worth noting in marketing that our course provides dozens of hours of instruction for the cost of maybe 2–3 private lessons. In-person lessons often run $40–$80 per hour, which could be $160+ a month. Our entire beginner course might cost less than one month of private lessons – a strong value proposition for budget-conscious consumers.
Current & Emerging Trends in Online Guitar Education
• Micro-Learning & Short Videos: Courses are moving toward shorter lesson videos that deliver one concept at a time. This trend is evident in Fender Play’s 3-5 minute lessons and even YouTube’s use of short-form content. Bite-sized lessons help beginners avoid overload and maintain focus. Our course should follow this trend: break content into short segments that can be consumed in one sitting (~5-10 min each), rather than hour-long lectures.
• Gamification: Making learning feel like a game is a major trend. Yousician’s success with real-time scoring, level-ups, and badges shows that interactive gamification boosts user engagement. Other apps like Simply Guitar (by JoyTunes) also take a joyful, game-style approach and have seen strong uptake, especially with kids . We may not build an app from scratch with full gamification, but we can incorporate elements: e.g. progress badges for completing each module, a points system or challenges (like “7-day practice streak” rewards), or using external tools like Kahoot quizzes for music theory. The key is to tap into learners’ natural reward response – small achievements, visual progress tracking, and playful challenges to keep motivation high.
• Mobile and On-Demand: Learners expect to use phones/tablets for lessons, not just PCs. There’s a trend of learning via mobile apps and even smart TVs. Ensure our course platform is mobile-optimized. Also, some are integrating with smart speakers or AR (augmented reality) – for instance, AR apps that display chord shapes on the guitar in real time. While AR/VR is still niche in music education, it’s an emerging area to watch for future expansion. At minimum, our content could be consumed on a phone propped up on a music stand. Tip: test all materials on a phone screen to ensure diagrams/text are legible at that size.
• Social Media & Community: Social media is increasingly part of music learning. TikTok and Instagram have quick riff lessons and challenges that inspire people. In 2024 and beyond, successful courses often build a community on social platforms – e.g., a hashtag challenge for students to post their playing, or a dedicated Instagram account with daily tips. Harnessing user-generated content (students sharing their progress clips) not only motivates the student (social recognition) but also markets the course. Trend: Teachers going live on YouTube/IG to give free mini-lessons or critiques, creating a funnel to paid content. We should integrate with these habits: maybe have a monthly live stream open to all followers where we teach a simple song – attracting new students and giving current ones a fun event.
• Adaptive Learning & AI: A cutting-edge trend is using AI to personalize learning. For example, some platforms can listen to a student play via microphone and then suggest specific lessons to improve weaknesses. While our initial course might not have complex AI, we can foresee adding an AI coach that gives automated feedback on chords or timing (similar to what Fender’s Feedback Mode and Yousician do). Additionally, AI-driven practice planners could adjust a student’s practice schedule based on their progress. Keeping an eye on these developments will help future-proof our course – perhaps by partnering with technology providers or using software like Soundslice (which provides interactive tabs that can listen to your playing) for certain course elements.
• Blended Learning & Live Components: Many online learners now seek a hybrid experience: they enjoy self-paced videos but also value occasional live interaction. Post-pandemic, even as in-person lessons resume, a lot of people stick with online for convenience, but they appreciate options like live Zoom workshops or the ability to book a one-off live lesson. The trend suggests incorporating blended learning – our course could offer optional live Q&A sessions or feedback webinars. This mix can increase perceived value and learning effectiveness without the cost of weekly private lessons.
• Diversity of Music Styles: There’s a trend towards expanding beyond classic rock canon in beginner materials. Modern beginners often want to play not just “Stand By Me” and “Brown Eyed Girl,” but also riffs from their generation’s music – be it Ed Sheeran pop, Billie Eilish songs, or even viral TikTok songs. Courses now include more contemporary repertoire to stay relevant. We should ensure our song examples span genres and eras (rock, pop, indie, maybe a little country, blues basics, etc.), appealing to a wide audience and showing that guitar is used in all kinds of music they love today.
By understanding the market landscape, our beginner guitar course can position itself to leverage what’s working (structured progression, quality production, fun songs) while innovating on gaps (motivation and retention, personalized song choices, community support) and staying aligned with trends (gamified, mobile-friendly, interactive). This foundation will guide the course design to be both competitive and uniquely compelling.
Course Structure & Curriculum Design
Learning Objectives and Outcomes
Our beginner guitar course is outcome-focused, meaning by the end students should clearly achieve fundamental competencies. Key learning objectives include:
• Basic Technique Mastery: Students will demonstrate proper guitar handling (sitting/standing posture, holding the pick, finger positioning). They will be able to tune the guitar by themselves (using an electronic tuner or app) and identify the parts of the guitar (body, neck, frets, strings, etc.).
• Open Chords Proficiency: Students will learn and memorize the eight essential open chords (commonly A, C, D, E, G majors and E, A, D minors, plus perhaps an easy F variant or G7) – these form the foundation for many simple songs. They should be able to switch between these chords with reasonable fluency. By course end, chord changes will be smooth enough to maintain a basic strumming rhythm without long pauses.
• Rhythm and Strumming: Students will be able to strum common rhythm patterns in 4/4 time using both downstrokes and upstrokes. They’ll understand timing (keeping a steady beat) and be introduced to using a metronome for practice. Outcome: being able to maintain a steady rhythm pattern for an entire song at a moderate tempo.
• Play Simple Songs: A major outcome is that learners can play at least 3–5 recognizable songs from start to finish. These will be beginner-friendly arrangements of popular tunes using open chords (for example, “Horse with No Name” – 2 chords, “Stand By Me” – 4 chords, “Knockin’ on Heaven’s Door” – 4 chords). The goal is for them to experience playing real music and even sing along or play with others on these simple songs. This also implies learning to follow a song structure (verses, chorus chord progressions).
• Fundamental Techniques: Students will grasp foundational techniques beyond chords: single-note melody playing (e.g. picking a simple riff or scale), basic fingerpicking patterns (such as a common Travis-picking pattern or simple arpeggiated chords), and basic power chords (two-note simplified chords) if we include any rock-oriented content. They should be comfortable reading tablature for simple riffs and understand chord diagrams.
• Musical Knowledge: While practical playing is the focus, by the end beginners should also have basic theoretical awareness: know the string names and numbers, understand what a chord is (multiple notes together) and a scale (series of notes), and recognize common terminology (e.g., what is a “bridge” of a song or a “bar” of music). They will also know how to practice effectively – e.g., how to do repetitive chord changes, how to build speed gradually, and how to troubleshoot a buzzy chord. Essentially, they finish as self-sufficient learners ready for the next level, with a toolkit of practice techniques and the confidence to learn new songs on their own.
• Confidence & Enjoyment: An intangible but important outcome is that students enjoy playing guitar and feel confident calling themselves a “guitar player.” They should complete the course with the motivation to continue (either into an intermediate course or simply learning more songs for fun). We want them to have had such a positive experience that they’ve integrated guitar into their life and routine.
Measurable checkpoint example: “By the end of Module 3, you will be able to play a I-IV-V chord progression (e.g. G-C-D) in time at 60 bpm and play through the song ‘Sweet Home Alabama’ (simplified) with the provided backing track.” Each module will have its own mini-objectives that ladder up to the above final outcomes.
Optimal Module Organization (Step-by-Step Progression)
The curriculum is structured in a logical sequence from absolute basics to playing full songs. Here is a recommended module breakdown:
• Module 1: Guitar Basics & First Steps
Topics: Anatomy of the guitar (parts of the instrument), correct holding and posture (sitting with acoustic vs. standing with strap for electric), how to tune the guitar (using a tuner app or electronic tuner), introduction to reading chord diagrams and tablature, and basic finger exercises.
First chords: Em and Am (easy two-finger chords) to get a sound right away.
First strumming: Simple downstroke on each beat (4 downstrums per bar).
Outcome: Student can tune up, play two simple chords, and strum a basic rhythm on open strings. Milestone: Play a one-chord song (for instance, a simple riff like “Beat It” bassline on one string, or an open string rhythm game to a backing beat) to get a sense of timing.
• Module 2: Basic Chords & Your First Song
Topics: Introduce 2-3 of the most common open chords (for example, A major, D major, E major – which are often taught early). Emphasize proper finger placement and minimizing finger movement between these chord shapes.
Technique: Switching chords in time – using a metronome at a slow tempo (perhaps 40–50 bpm) to practice chord changes. A “one-minute change” exercise is introduced (how many times can you switch between A and D in one minute).
Strumming: Quarter-note strums and an introduction to the concept of keeping your strumming hand moving even when not hitting the strings (to prepare for upstrums later).
Song: Learn a very easy two-chord or three-chord song using A, D (and possibly E). Example: “Horse with No Name” (which technically uses Em and D6, but we might simplify to Em and A7 – similar two-finger shapes), or “Wild Thing” by The Troggs (uses A, D, E – all majors). These songs have simple, repetitive progressions ideal for beginners.
Outcome: Student can play a two-chord sequence in rhythm and has successfully played along with a slow version of a full song. They have 3 chords in their repertoire.
• Module 3: Expanding Chords & Rhythm Patterns
Topics: Add minor chords and more majors: likely E minor, A minor, C major, G major (this rounds out the C, G, D, A, E set of major chords plus a couple minors). Explain the concept of major vs minor sound briefly (happy vs sad tone).
Technique: Changing between chords that have different shapes (e.g., G to C change – a common beginner hurdle). Provide tips like common finger anchors (for instance, keeping finger 3 on the third fret of the B string as a common tone between G and D chords in some fingerings).
Strumming: Introduce eighth-note strumming patterns. Start with a basic pattern like Down – Down – Up – Up – Down (the classic island strum) or Down – Down – Down – Up. Emphasize keeping time and introduce the idea of muting strings for rhythm effect (lifting fretting hand lightly to stop sound, etc., if appropriate).
Song: With more chords, they can handle a wider range of songs. A great 4-chord beginner song at this stage is “Stand By Me” (uses G, Em, C, D). Also “Knockin’ on Heaven’s Door” (G, D, Am C for chorus) is manageable now. Choose one or two songs that use 3-4 of the chords learned and a simple strum pattern. Teach how to play along with a metronome or backing track.
Outcome: By now, the student knows most essential open chords and can strum through a full song with 4 chords. They’ve learned at least one common strumming pattern and can tap their foot or count while playing – showing rhythmic stability.
• Module 4: Mastering Transitions & New Techniques
Topics: Cover any remaining basic open chords, e.g., D minor (if not yet introduced), B7 (often taught early because it’s useful and not too hard, e.g., in blues), and the concept of Power Chords (basic two-note chords used in rock – they’re moveable shapes that are easier than full barre chords). The infamous F chord can be introduced in its easy form (Fmaj7 or small F) to prepare them for barre chords later without full pressure.
Technique: Focus on transition drills – e.g., changing from G to D, C to G (some of the harder changes) smoothly. Introduce the idea of practice loops: isolating the tricky change and going back and forth slowly. Also, basic left-hand muting techniques for staccato (useful in certain rhythmic styles). Possibly touch on simple riffs: teach a famous riff like “Smoke on the Water” on one string to add some single-note fun (this also trains picking hand accuracy on single strings).
Strumming: Add variety: a chuck/chunk strum (muted percussive strum) or a bass-strum pattern (pluck the bass note then strum the chord). This gives students an accompaniment style often heard in folk and country.
Song: Perhaps introduce a 12-bar blues in A or E (using E7, A7, B7 chords) to apply the new B7 and an easy shuffle rhythm. This is both a chord exercise and stylistic exploration – it teaches them a basic blues shuffle (down-down-up pattern with a shuffle feel). Another song example: “Brown Eyed Girl” (G, C, D, Em) which has a more syncopated strum – by now they might handle an upbeat rhythm.
Outcome: The student can handle chord changes at moderate tempo and has exposure to slight variations in technique (riffs, power chords, etc.). They can play a 12-bar blues progression, broadening their musical skill set. Essentially, at this stage they’ve “unlocked” the ability to play hundreds of simple songs, since they know all basic chords.
• Module 5: Introduction to Fingerstyle and Melody
Topics: Now that chords and strumming are comfortable, introduce fingerpicking. Start with fingerpicking basics: assign thumb to the low E/A/D (bass strings) and index to G, middle to B, ring to high E (the classical approach PIMA). Teach a simple fingerpicking pattern such as P – I – M – A (thumb on a bass note, then index-middle-ring in sequence) which is a common arpeggio. Alternatively, a thumb alternating pattern (thumb on bass, then thumb moves to next string, etc.) for a basic Travis pick can be taught at a very slow pace.
Technique: Emphasize economy of motion in the picking hand and playing slowly. Also, teach reading tablature for melodies: they likely saw tabs for riffs, now perhaps learn a full simple melody on guitar. For example, playing the melody of “Happy Birthday” or “Ode to Joy” on the high strings – something straightforward that lets them carry a tune. This develops single-note accuracy and musical ear.
Song: A beginner fingerpicking song such as “House of the Rising Sun” (simplified) or “Everybody Hurts” by REM (that one has a very basic arpeggio pattern). Even “Blackbird” by The Beatles (simplified) could be inspiring – though originally advanced, a simplified arrangement focusing on the easy opening pattern could be used as an exercise. Choose one representative fingerstyle piece that uses chords they know but in a picking way.
Outcome: The student can play a simple fingerpicked piece (even if at a slow tempo) and a simple melody on one string. This greatly expands their skillset beyond strumming. They’ll also gain coordination in using their picking-hand fingers, which is a common hurdle but very rewarding as it allows solo playing without vocals.
• Module 6: Putting It All Together & Next Steps
Topics: This module serves as a capstone. Introduce the idea of performing a song from beginning to end with confidence. Possibly cover a bit of basic music theory relevant to what they’ve learned (for example, explain the I–V–vi–IV chord progression which is common, or show how a capo can transpose a song to easier chords). Also, give a taste of what’s beyond: demonstrate a barre chord shape (like F major barre) to show them the next challenge, or a snippet of a pentatonic scale to set the stage for lead guitar if they continue.
Technique: Discuss how to practice going forward – e.g., how to learn songs by ear vs using chord charts, how to change strings and keep the guitar in good condition (maintenance basics). This is also a good place to address any common issue remainders (like “if your chord still buzzes, try this… recap of solutions”).
Song: As a final achievement, have them learn a slightly more complex song that combines skills. For instance, “Wonderful Tonight” by Eric Clapton is slow and easy chords, but has a recognizable intro riff (melody) that they could learn and then strum the chords. Or “Boulevard of Broken Dreams” by Green Day which mixes open chords and a power chord (F# minor as powerchord) – bridging to intermediate. Another option: “Hey Jude” (verses are easy, plus a simple riff in intro). The idea is a “graduation song” that is memorable and uses multiple techniques (strumming and a bit of picking).
Outcome: The student completes the course able to play several songs, with a solid foundation to learn more on their own or proceed to an intermediate course. They will receive a summary of all they learned (perhaps a certificate or at least a sense of accomplishment). Importantly, they know what to learn next – e.g., “You’re now ready to tackle barre chords or improvising solos – which we cover in our next course / which you can explore via XYZ resources.”
Total Course Length and Pacing: The above modules could be delivered over, say, 8 weeks (if one module per week), but it’s self-paced. In terms of video content, we anticipate around 5–8 hours of video lessons total, divided into maybe 40–60 lesson videos (averaging 5–10 minutes each). For example, Module 2 might have 5 separate videos: one per new chord, one on switching, one on strumming, one on the song play-through, etc. Each lesson suggests practice assignments. A diligent student might spend 1-2 weeks on each module practicing. So the course offers roughly 2-3 months of guided learning for a typical beginner, though keen learners could get through faster, and others might take longer (and that’s fine, since lifetime access allows them to revisit).
Each module should end with a milestone or informal assessment (e.g., “Submit a video of you playing Song X” or a self-check quiz), ensuring they met the objectives before moving on. The sequence is designed such that skills build progressively: chords and strumming first (to quickly play songs), then broadening into other techniques (picking, riffs) once basic rhythm/chords are comfortable. This keeps motivation high early (songs ASAP) and introduces variety later (to keep things interesting and challenging).
Suggested Lesson Sequence with Time Estimates
Drilling down further, here’s a sample lesson sequence within a module, plus estimated lengths:
Example: Module 2 (Basic Chords & First Song) Lesson Breakdown:
• 2.1 – Intro to Chords (5 min): Explain what chords are, how to read chord diagrams. (~5 min video)
• 2.2 – A Major Chord (8 min): Teach fingering of A major, show diagram on screen, demonstrate sound. Students try along. Cover common mistakes (mute high E string, finger curl). (~8 min)
• 2.3 – D Major Chord (8 min): Teach D major similarly. Suggest practicing switching between A and D slowly. (~8 min)
• 2.4 – Basic Down-Strum Rhythm (5 min): Show how to hold pick, do steady downstrokes on open strings in 4/4 time. Maybe use a metronome at 60 bpm in video. (~5 min)
• 2.5 – Switching A & D in Time (5 min): Guided practice video: an on-screen timer or count-in, and the instructor switches between A and D every 4 beats. Student plays along to practice chord changes in rhythm. (~5 min)
• 2.6 – First Song: “Wild Thing” (10 min): Teach the chord progression A–D–E–D for “Wild Thing.” Introduce E major (quick teach since similar shape to A minor). Break the song into sections (verse/chorus). Play through slowly with student, then at normal speed with backing track. (~10 min)
• 2.7 – Recap & Practice Tips (3 min): Summarize: “This week practice A, D, E chords. Aim for 20 clean switches a minute. Play along with the slow song track I’ve provided.” Encourage them to post questions or share a progress video. (~3 min)
This sequence (~39 min total video) covers one module’s content. Each lesson is short, focused on one aspect. Total course lessons might be around 50 videos following a similar format. Some lessons will be purely talking and demo (explanation), others are play-along practice segments.
Time estimates per lesson type:
• New chord or technique: 5–10 minutes.
• Song tutorial: 10–15 minutes (depending on song length and parts).
• Theory/explanation: 5 minutes.
• Practice-along or recap: 3–5 minutes.
Practice time: We should give guidance that outside the videos, students should practice ideally 15-30 minutes per day. In reality, beginners might do 10-15 minutes if fingers are sore at first, and gradually increase. We could propose each module to be a “week” of practice, with at least 5 days of practice in that week. So about 2–3 hours of practice per module is a good target, but flexible per student’s schedule. By the end, they might have invested ~15–20 hours of practice, which is around the “15-20 hours to get the basics” often cited in skill learning literature.
Key Techniques Covered in Progression
The course ensures all fundamental guitar techniques for beginners are introduced in a logical order:
• Open Chords: (Modules 1–3) – Start with the easiest shapes (Em, Am), then major chords that share shapes or require only 3 fingers (A, D, E), then C and G which are a bit harder. Finally Dm, B7, etc. Open chords form the core of beginner guitar, so by module 3-4 they will have a vocabulary of chords to play many songs.
• Strumming Techniques: We begin with simple downstrokes (Module 1-2) to build coordination. Then introduce upstrokes to make 8-beat patterns (Module 3). We’ll teach how to mute strings with the fretting hand to create rests or percussive effects, and possibly rhythmic techniques like palm muting (resting strumming hand edge on strings for a muffled sound) in a basic way if a song calls for it. The emphasis is on right-hand rhythm consistency – by practicing common patterns and teaching them how to count beats or use verbal patterns (“down-up-down-up” or “1 and 2 and…”). Advanced strumming (16th-note patterns, swung/shuffle feel) is touched upon later but not in depth – just enough that they encounter a shuffle (in blues) and understand concept of straight vs swung rhythm.
• Fingerpicking: Introduced in the latter part once chords are familiar. They learn how to assign fingers and pluck individual strings in a pattern. Key techniques: arpeggiating chords (playing notes of a chord separately) and alternating bass picking (moving the thumb between two bass strings). A simple fingerstyle pattern like PIMA on a C or G chord covers this. Also, pinch technique (thumb and another finger plucking simultaneously) might be shown, since many patterns (like pinch then two fingers, etc.) appear in songs. By trying one or two patterns, they build the foundation to learn more complex fingerpicking later.
• Single-Note Playing: Beginners often neglect lead playing, so we include basics: how to pick single notes cleanly (proper pick angle, or using just thumb for a simple melody), and how to read tablature to follow a melody or riff. Techniques such as hammer-ons and pull-offs can be briefly shown if a riff includes it (for example, the opening riff of “Day Tripper” or “Sunshine of Your Love” has slides and pulls which could be simplified). But primarily, they’ll do alternate picking (down-up on single strings) for melodies. We might introduce a scale (like the minor pentatonic in 5th position) as an exercise, teaching two-hand coordination and preparing them for future soloing.
• Basic Chord Theory & Variations: Along the way, mention common variations like 7th chords (A7, E7, etc., often easier than full open chords actually). Show how adding one finger can change a chord’s sound (e.g., open G vs G7). This broadens their chord knowledge and prepares them for genres like blues (which use dominant 7ths). We also touch on the capo as a tool: perhaps in a later module, demonstrate using a capo on 2nd fret to play a song in a different key with easier chords (example: capo 2 and use G, C, D to play a song originally in A). That itself is a technique – using a capo correctly.
• Timing and Rhythm: Throughout, we incorporate timing skills. They will learn to use a metronome early, count beats, and keep in time. Clapping rhythms or pre-strumming counting (“1-2-3-4”) may be used to instill timing. By the end, they should be able to sync with a backing track, which is a skill on its own. If possible, introduce the idea of rhythm subdivisions (like understanding quarter vs eighth notes in strumming) visually or via counts.
• Playing with Others: Although the course is online, we prepare them for real-life jamming. For instance, when teaching 12-bar blues, explain how they could play that with a friend – one plays chords, another tries a lead. Encourage using a metronome or backing track to simulate a band. If any opportunity, have a lesson on how to listen while playing (e.g., leaving space when another instrument “fills” – maybe too advanced, but a mention).
By covering these techniques in an order where each builds on the previous (chords → strumming → chord combos → riffs → fingerpicking), we ensure a progressive challenge. Each new skill will have a context in a song or musical piece to keep it relevant. This prevents the course from feeling like disjointed exercises – instead, every technique is immediately put into practice.
Prerequisites vs. Teaching from Scratch
Assumed Prerequisites: We design the course for complete beginners, so we assume no prior musical knowledge. The only “prerequisite” is that the student has a guitar (and ideally a tuner, picks, capo, which we’ll list in a “what you need” intro). We do not expect them to know how to read music, know any chords, or even how to hold the instrument. We start from absolute zero.
Given that, we explicitly teach or provide resources for things that might otherwise be assumed:
• How to use an electronic tuner or tuning app (even basic concepts like standard tuning E-A-D-G-B-E are explained).
• How to read very basic music notations: chord diagrams (we’ll explain the grid, the dots, X and O for strings), tablature (lines and numbers representing strings and frets), and rhythmic notation just to the extent of strumming patterns (e.g., “d” and “u” for down/up, or arrows).
• No prior physical skill is assumed: even holding a pick is taught (some truly new players don’t know how to grip a pick, so we cover that with camera close-ups).
We also assume they might not have any music theory background, so we avoid statements like “This song is in 4/4 and uses I, IV, V chords in G” without explaining it in plain terms.
What we teach from scratch:
• Tuning: We will likely include a tuning video early on or reference a tuning tool, teaching how standard tuning sounds and how to adjust pegs. Many beginner courses actually supply a reference pitch or have the student use an app, we’ll do similarly. We won’t assume they can tune by ear or even know the string names, so we cover that explicitly.
• Holding the guitar: Even basics like “use a strap if standing” or “angle the neck up slightly” and “relax your shoulders” – covering ergonomics to prevent bad habits.
• Guitar care 101: Briefly from scratch mention not to store it in extreme temps, maybe how to clean, although that’s minor.
• Reading chords/tabs: From ground up, as noted. Possibly an appendix on reading standard notation is omitted or minimal, because that’s not needed for initial playing (most modern courses skip standard notation for beginners, sticking to tabs and chord charts).
• Rhythm counting: Many have never consciously counted music. We will teach them how to count 1-2-3-4 in time, how that relates to a metronome click, etc., as if they’ve never done it.
What we don’t need to cover (or assume as given):
• We assume the student is able to physically hold the guitar and has basic mobility in fingers (if there are special physical considerations, that might be beyond scope except maybe noting if a student has very small hands or a child, a smaller scale guitar might help – we could mention that in an intro). But essentially, if someone has a guitar in hand, we’ll handle the rest.
• We won’t require knowledge of another instrument or prior musical training (though if they have it, it might help them, but we don’t assume it).
• We also don’t assume they know any songs or artists – we’ll introduce songs assuming they might be new to them (though we pick famous tunes they likely have heard).
Knowledge vs. Skill prerequisites: In sum, we treat the student as a blank slate. That said, we encourage a few things at the outset, like:
• Consistency and patience: We might tell them from scratch that “your fingers will hurt a bit at first, that’s normal; you might feel slow, also normal; we’ve designed this course for absolute beginners like you, so trust the process.”
• Equipment: if anything, prerequisite is to ensure their guitar is reasonably playable (which is why we mention checking the setup or getting it adjusted if needed). If a guitar is terribly out of order (e.g. won’t stay in tune or action too high), no course can overcome that easily. So we might include a pre-lesson or PDF on choosing a beginner guitar or getting a setup from a local shop – to help those who haven’t yet bought one or have a bad one. This ensures the starting point (gear-wise) is adequate.
Optional Pre-Course Materials: We might provide an optional “pre-course guide” for total newbies: covering things like types of guitars (acoustic vs electric, but reassure either is fine for the course), necessary accessories (picks, tuner, spare strings, capo), and maybe how to hold the pick. This isn’t a prerequisite knowledge, but a resource to make sure everyone is ready to start Module 1 smoothly.
In conclusion, the course holds the student’s hand from the moment they pick up the guitar the first time. We explicitly cover everything needed. There are no knowledge prerequisites – even if someone “doesn’t have a musical bone in their body,” this course will guide them step by step into playing guitar.
Practical Exercises, Song Selections & Progress Milestones
To keep beginners engaged and give them tangible goals, the course is filled with practical exercises and real song examples. Here’s how we integrate them:
• Chord Drills: With each new chord, we include a “One-Minute Changes” exercise (popularized by JustinGuitar) – e.g., set a timer and switch between two chords as many times as possible, aiming to improve the count over days. We’ll have students log their counts (a form provided) to see progress (e.g., from 10 switches to 20 switches in a minute). This gamifies practice and concretely builds muscle memory.
• Strumming & Rhythm Exercises: Early on, we might have a clapping or tapping exercise to internalize rhythm. Also, practicing strumming on muted strings (so they only focus on rhythm without worrying about chord sound) can help. For example, strum a pattern with fretting hand laying lightly to mute – this isolates the right hand motion. We’ll provide suggested metronome tempos to try (like exercise: “Mute strings and do down-up strums at 60 bpm, then 80 bpm”).
• Song Selections: We choose songs that are famous, simple, and rewarding. Each module includes at least one song milestone. Criteria for songs:
• Uses limited chords (2–4 chords max).
• Contains repetition and simple structure (so beginners don’t have to memorize lots of changes).
• Slow to moderate tempo.
• Ideally something the target demographic would recognize and enjoy.
Some prime examples:
• “Horse with No Name” by America – famously easy two-chord song (Em and D6, which we simplify to two-finger chords). Great for Module 2; also easy strumming.
• “Sweet Home Alabama” by Lynyrd Skynyrd – three chords (D, C, G) repeated. Although the recorded version has riffs, we can teach just the chord version for beginners. Recognizable and upbeat.
• “Three Little Birds” by Bob Marley – uses A, D, E (or transpose to C, F, G). A positive, well-known chorus (“every little thing gonna be alright”), great for beginners and only three chords.
• “Stand By Me” by Ben E. King – four chords (G, Em, C, D) loop. Very popular and satisfying to play along.
• “Knockin’ on Heaven’s Door” by Bob Dylan – G, D, Am (with C in chorus). Slow and easy, good for practicing smooth transitions.
• “La Bamba” (Ritchie Valens) – three chords (C, F, G) repeated, if we decide to introduce an easy F early via this song.
• Children’s or Traditional song (if needed): For absolute beginners or younger students, something like “Happy Birthday” (melody) or “Twinkle Twinkle Little Star” (two-chord version) can be both useful (everyone knows them) and simple.
Later modules:
• Blues 12-bar in A – not a commercial song per se, but a musical form. As milestone, being able to play 12-bar blues with a backing track is a great achievement.
• “Wish You Were Here” by Pink Floyd – a bit more intermediate maybe, but the intro riff (single notes) combined with G, Em, C, D chords is a very nice integrated practice of riff + strum. Could be a later module target.
• “Wonderwall” by Oasis – uses a capo and easy chord shapes (Em7, G, Dsus4, A7sus4 mostly). Many beginners dream of playing this; with simplified strum, it’s achievable by end of course and is a motivational benchmark song.
• “Brown Eyed Girl” by Van Morrison – G, C, D, and E minor. Upbeat strumming practice and widely recognizable.
We will provide simplified arrangements as needed (e.g., ignoring complex riffs or extra chords for now). Also, we might use partials of songs early on (like just the verse progression as a loop) until they can do full song structures.
• Progressive Milestones: After each module, define a milestone task:
• Module 1 milestone: “Tune your guitar and play the Em chord with all strings ringing clearly.” (Basic, but an initial win).
• Module 2 milestone: “Play Wild Thing at 50 bpm with chord changes in time.” Perhaps provide a slow backing track and have them record themselves to evaluate.
• Module 3 milestone: “Play a 3-4 chord song like Stand By Me without looking at the chord chart.” This means they’ve memorized chords and changes – a big step.
• Module 4 milestone: “Complete a 12-bar blues cycle in A with a shuffle rhythm” or “Play G–C–D–G changes at 70 bpm cleanly.” Possibly also “Show you can switch to a power chord (e.g., play an easy riff using power chords)”.
• Module 5 milestone: “Perform a simple fingerpicking piece (e.g., the taught pattern on House of the Rising Sun chords) at a slow steady tempo.” And “Play the melody of Happy Birthday on your own for a friend” – a fun test of single-note skill.
• Final module milestone: “Choose a song you love that uses the chords you know and learn it by yourself (with our guidance).” We can make this a capstone project: they prove to themselves they can now pick up a chord chart of a new song and learn it. This solidifies their independence.
• Practice Schedules: Provide a suggested practice plan in each module (e.g., Day 1: practice chord shapes, Day 2: practice chord switches, Day 3: work on strum pattern, Day 4: try song section, Day 5: play full song along with slow track, Day 6: increase tempo, Day 7: review all). Having a structured routine is an exercise in itself and teaches discipline.
• Supplemental Creative Exercises: Occasionally include a creative task like “Try to write a 2-chord song with the chords you learned” or “Improvise a simple melody using the notes of the E minor chord.” These are optional but can spur deeper engagement or fun. For instance, an assignment to compose a simple 4-chord progression and strum it – making them the creator – can be motivating and breaks monotony of only learning existing songs.
• Assessing Progress: Encourage recording oneself periodically (audio or video). Even if not mandatory to submit, it lets them hear their progress. For example, in Module 1 record your open string strumming vs Module 4 record yourself playing a song – hearing improvement in smoothness and confidence is rewarding. We could integrate this into milestones (e.g., “Record yourself at the end of this module playing the song; compare with how you played it at the start of the week”).
Every technical concept is quickly followed by a musical application (song or riff) so the student sees the point of it. We also include fun “mini-challenges” like a chord transition game, a memory quiz (cover the chord names and see if they can play them from memory), or a speed challenge (like how fast can you play the pentatonic scale ascending and descending cleanly).
By structuring a lot of small victories (first chord, first song, first full song, first riff, etc.), the student stays motivated. These exercises and milestones effectively guide them to the ultimate goal: playing songs confidently and being ready for more advanced learning. Each milestone achieved is evidence of progress, which we will celebrate in the course to keep morale high (“You just played your first song – congrats! That’s a HUGE accomplishment many people never reach, you’re in the top percent who didn’t quit!” – reinforcing positive feedback).
With the curriculum scaffold in place, we ensure a clear path from “never touched a guitar” to “strumming songs and having fun,” marked by concrete achievements at each step. The next sections will detail how to develop the content (lesson scripts, visuals) to deliver this curriculum effectively.
Content Development Guidelines
Detailed Module Outlines and Key Topics
For each module identified in the structure, we will create a detailed outline of lessons and topics to cover. Below is an outline breakdown with specific techniques and concepts for each module (as defined earlier):
Module 1: Guitar Basics & First Steps
• Lesson 1.1: Introduction & Guitar Overview – Greet the student, outline what they’ll learn in the course, show parts of the guitar (body, neck, frets, strings, tuners, soundhole or pickups) with labels. Explain differences if acoustic vs electric (briefly mention electric needs an amp, but course content applies to both).
• Lesson 1.2: Holding the Guitar & Posture – Demonstrate sitting position (use footstool if classical style vs casual style), positioning the guitar on the right/left leg depending on preference, how fretting hand supports the neck lightly. Show common bad posture (hunched back, guitar slipping down) and correct it. Also mention hand position: thumb behind neck roughly opposite the index-middle fingers for support.
• Lesson 1.3: Essential Accessories (mini lesson or PDF) – Describe using a pick (show proper grip: between thumb and index, firm but not white-knuckle). Show a tuner device or app interface and how to pluck each string to tune (include an on-screen graphic “Standard Tuning: E A D G B E”). Provide reference sounds or encourage use of app. Mention a capo and what it’s for (we’ll use later perhaps). This could be a short segment or supplementary reference.
• Lesson 1.4: Tuning the Guitar – Step by step: Start with the low E (6th string), tune to reference (maybe include a sound clip or guiding them to match pitch). Repeat for A, D, G, B, e. Show how the tuner needle or indicator works (in tune when centered). Emphasize tuning every session and mention new strings may detune quickly.
• Lesson 1.5: First Notes & Finger Exercise – Have them play the open strings one by one to hear the pitches. Then demonstrate pressing a fret: e.g., play the 3rd fret on the high E (the note G) just to have them try pressing a single note. Teach how to press: just behind the fret, using fingertip, with enough pressure to ring but not so much it hurts overly. Maybe a simple exercise: play 1st fret, 2nd fret, 3rd fret on a string (a chromatic walk) to get a feel.
• Lesson 1.6: First Chord – Em – Introduce the Em chord (uses two fingers). Show chord diagram: explain the diagram’s components (vertical lines strings, horizontal lines frets, dots for fingers, O for open, X for omit). Walk through finger placement for Em. Have them strum all 6 strings. Likely some strings will buzz – address that: “Curve your fingers, press a bit harder, use fingertips so adjacent strings aren’t muted.” Encourage them that it’s normal if it buzzes initially.
• Lesson 1.7: Strumming Basics – With Em chord still fretted (or even open strings first), teach how to strum with the pick. Motion from the wrist/forearm, not just elbow. Do 4 even downstrokes. Explain rhythm count “1-2-3-4” as you strum. Let them practice a few times. Mention to aim for even volume on each string if possible.
• Lesson 1.8: Rhythm Timing Game – A quick interactive bit: maybe use a backing drum beat at 60 bpm and have them strum Em on each beat for 4 measures. This reinforces timing.
• Lesson 1.9: Second Chord – A2 or Asus2 – A nice easy chord that sounds good with Em is Asus2 (open A, B, E strings) – but that’s similar to A major shape minus one finger. Alternatively, teach A minor if we prefer a standard chord. However, Am is a bit harder than Em. We might opt for Asus2 because it only uses two fingers like Em and sounds pleasant (like in “Horse With No Name”). This keeps initial chords two-fingered. Show diagram, etc. Have them try switching between Em and Asus2 slowly – they only have to move two fingers a little, which is manageable.
• Lesson 1.10: Simple Riff (optional) – Teach a one-string riff to keep things fun. Something like the riff from “Smoke on the Water” on the low E string using open-3rd-5th frets (we can adapt it to one string). This gives them a recognizable tune even with one finger. It’s optional if time, but good for early gratification.
• Lesson 1.11: Practice Plan & Conclusion – Recap what to practice: tuning daily, switching between Em and Asus2, strumming downstrokes on each. Encourage short daily practice (10 minutes) to build calluses. Remind them to take breaks if fingers hurt (normal). End with positivity: “With just these two chords, you can actually play parts of real songs! Next module, we’ll learn your first full song.”
Module 2: Basic Chords & First Song
• Lesson 2.1: Recap & Warm-up – Brief review of Em and Asus2 from prior module, maybe a quick warm-up: strum each 4 times, switch, etc. Congratulate them on starting chords.
• Lesson 2.2: A Major Chord – Introduce A major (three fingers squished on second fret). Acknowledge it’s a little harder because three fingers, give tips (like finger 3 may need to go behind fingers 1-2 a bit in a stack). Encourage small hands that it’s okay if they need to adjust finger order to fit. Play A, ensure they don’t play the low E (so explain the X on diagram means avoid that string). Let them practice strumming A.
• Lesson 2.3: D Major Chord – Introduce D major (another three-finger chord). Show how D has a triangle shape. Remind to only strum bottom 4 strings (explain how root note D is the open D string, etc.). Let them attempt, check that high E isn’t muted by finger 3 – suggest curling fingers more or shifting hand position if needed.
• Lesson 2.4: Chord Switching: A ↔ D – Now they have A and D. Show a trick: keep ring finger as a common anchor? (Actually A to D doesn’t share a common finger in same fret, but pivoting maybe pinky on D? Perhaps skip anchor here, just practice moving). Do slow motion switch demonstration. Then a practice drill: “On a metronome at 40 bpm, change chord every 4 clicks.” Provide a slow play-along track or count. Advise them to aim for just hitting the chord, even if late at first, then gradually on time.
• Lesson 2.5: Strumming Pattern 1 – Teach a simple pattern beyond straight quarter notes. For example: Down, Down, Down, Down-Up. Explain notation: D and U for down/up. Count it as “1, 2, 3, 4-and”. Demonstrate on an A chord slowly, then up to speed. Emphasize keeping the hand moving and making the “4-and” quicker. This will be used in the song.
• Lesson 2.6: Song: “Three Little Birds” (A, D, E) – Time to learn a song. Introduce E major chord now since the song uses A, D, E. E major is similar to Am shape so not too hard; show diagram and compare to A (just one string set lower, etc.). Now they have A, D, E – all majors. Break the song: verses just cycle A – D – A – D (for example), chorus includes E. Teach them the sequence slowly: perhaps “A – A – D – D” (two beats each) then “A – A – D – D” then chorus “E – D – A – A” or something (the actual chords pattern can be simplified). The point is, have them play through with you slowly, one section at a time. Provide lyrics cues like “Don’t worry (A)… about a thing (D)… cause every little thing (A)… gonna be alright (D)…”. This helps timing the changes. Finally, attempt a full play-through with simple downstrums on beats. This is likely their first full song played.
• Lesson 2.7: Play-Along & Backing Track – Provide a dedicated video or audio of just you playing guitar (or a simple backing track with drums/bass) for “Three Little Birds” at a slow tempo (say 60% speed) for them to practice with. Encourage them to also try singing if they feel comfortable (singing often helps some beginners keep rhythm).
• Lesson 2.8: Common Problem Fixes – Mid-course check: Address typical issues like chord buzz (likely they experience it). Provide a mini checklist: press closer to fret, check each string of chord individually for clarity, adjust finger if muted, practice transitions slowly and don’t worry about speed yet. Also mention finger soreness – reassure them it gets better in a week or two as calluses form, and to take breaks.
• Lesson 2.9: Module 2 Recap & Goals – Summarize chords learned (A, D, E now added). Suggest practice routine: e.g., spend 5 min on chord changes (A↔D↔E), 5 min on strumming patterns (maybe practice pattern on muted strings or a chord), 5 min playing the song. By end of this module’s practice, aim to play “Three Little Birds” (or whichever song) all the way through at near original tempo. Encourage them to celebrate – they can already play music!
(Continuing in this manner for Modules 3–6, each with a similar breakdown. Due to length, we summarize key content for remaining modules rather than listing every lesson.)
Module 3 Outline (More Chords & Rhythms):
• Introduce C major (explain it’s a stretch; give tips like rotating wrist, using fingertips). Introduce G major (we may show the 4-finger G that uses ring and pinky on the 3rd fret of B and high E for a fuller sound). Acknowledge G to C transition is one of the tougher ones; give specific exercise for it.
• Teach E minor (if not taught yet; Em was first chord in module 1 in our plan, so skip if done) and D minor (so they know a minor shape that’s not just a subset of major shapes). Possibly A7 and E7 because they’re simple variants and useful.
• New strumming: introduce the concept of upstroke and the ubiquitous Down-Up pattern (eighth notes). A basic pattern: Down-Up-DOWN-Up (with different accents) or the “island strum” (Down Down Up Up Down Up) which is common in many songs. Practice this pattern on an easy chord like Em, at slow tempo then normal.
• Rhythm concept: counting “1 & 2 & 3 & 4 &”. Perhaps use a metronome to demonstrate how the upbeats fall in between.
• Song: With C and G now, try “Stand By Me” (C – Am – F – G originally, but we can do key of G: G – Em – C – D which fits our chords). If F is an issue, maybe skip F by transposing or using D instead. Alternatively “I Still Haven’t Found What I’m Looking For” by U2 (C, F, G – we could use Fmaj7 instead of F). But likely Stand By Me (key G) is great: G, Em, C, D progression repeating. This uses G and C changes which gives practice. Provide simple strum (maybe just downstrums or the new pattern if they can).
• Teach how to read song chord charts (for instance, lyrics with chord symbols above – show a snippet and how to follow along, which chord on which lyric syllable). This is a skill they’ll use to learn any new song.
• Milestone: Play a 4-chord song at moderate speed. Also, by now they have a bunch of chords – do a fun Chord Bingo exercise: randomly choose a chord and strum it, then another, to test memory of shapes without looking. This reinforces chord recall.
Module 4 Outline (Transitions, Power Chords, Blues):
• Introduce B7 chord (not used in a ton of beginner songs except some blues, but it’s a good stepping stone to teach a chord with 4 fingers that is actually easier than it looks, and it’s used for blues in E). If B7 is too much, maybe skip. But B7 often comes in handy in 12-bar blues in E.
• Show “mini F” chord (Fmaj7 or the small F with 4th & 5th strings muted) so they have something for songs in C key. Explain barre chords exist and F is one, but we’re using an easy version – planting a seed for the future.
• Power Chords 101: Explain what a power chord is (just root + fifth, no major/minor quality). Demonstrate on 6th string: e.g., show the shape for F5, G5 (1st fret to 3rd fret power chords). Show how to move it around. Emphasize using index and pinky or ring (two-finger). This is optional if our cohort is interested in rock. It’s useful to allow them to play some simple riffs like “Smoke on the Water” properly (which is best with power chords on the D and G strings for the real sound). Let them try an exercise moving a power chord shape up and down the neck to see how any song like “Iron Man” or “Seven Nation Army” can be approximated with them.
• 12-Bar Blues: Teach the structure: 12 measures, I-IV-V chords. E.g., in A: A7 for 4 bars, D7 2 bars, A7 2 bars, E7 1, D7 1, A7 2. They know A7, D7, E7 likely (A7 and D7 maybe not taught yet explicitly – we could introduce them here with diagrams; they’re simple two-finger chords for A7, D7 is three-finger but similar to D). Show a basic shuffle strumming: that means a swung eighth-note feel. Perhaps just do Down (holding chord), then on the “and” do an upstroke on a muted or an open neighbor string to simulate the shuffle feel – or simpler: teach the 12-bar using power chords with a shuffle riff (like the classic I-IV shuffle: playing A5 then A6 pattern). That might be too advanced; simpler: strum A7 chord four times per bar with swing (long-short feel).
• Song: Maybe “Hound Dog” (Elvis) or a generic I-IV-V blues with a backing track so they can jam 12-bar blues. Alternatively, a rock song using power chords could be the focus if blues isn’t desired – e.g., “Wild Thing” we did earlier, or “Louie Louie” (which is a famous three-chord song basically a I-IV-V too), or “Blitzkrieg Bop” by the Ramones (uses A, D, E power chords, simple driving rhythm). These reinforce new techniques in context.
• Transitions practice: Cover any remaining tricky transitions like switching to F (even the easy Fmaj7) and to C or G. Provide targeted drills: e.g., G→C common change practice, D→Bm (though Bm is a barre, maybe skip). If not covering barre chords fully, at least mention them conceptually (like “Bm is a barre chord, which uses your index finger across the fret – that’s beyond today, but you’ll learn it if you continue.” Perhaps we omit Bm entirely in beginner course).
• Quick Theory Note: Explain the idea of I, IV, V using the example of the 12-bar (like in key of A, A is I, D is IV, E is V). Not too deep, just that songs have relationships; this sets up any interest in theory.
Module 5 Outline (Fingerpicking & Melody):
• Fingerpicking basics: Show hand position without pick, how to use thumb and fingers. Possibly have them do a simple exercise plucking open strings: thumb on E (6th string), index on G (3rd), middle on B, ring on high E – pluck one by one, feel that coordination.
• Pattern practice: Teach a specific pattern: e.g., for a chord like C – thumb on A (5th string), index on G (3rd), middle on B (2nd), ring on high E (1st). Pattern: thumb (5th string), index (3rd), middle (2nd), ring (1st), middle (2nd), index (3rd) – a common arpeggio sequence. Do it slowly. Provide tab on screen. Then have them try it with another chord like G (thumb moves to low E).
• Travis picking intro (optional): If ambitious, show the idea of alternating bass: thumb on 6th, then 4th string, while fingers fill in on 2nd and 3rd, etc. This might be too advanced for many, so could be optional or a “for further practice” suggestion.
• Fingerstyle Song: Use something like “House of the Rising Sun” (original is picked arpeggio). Chords Am, C, D, F, E – which they mostly know (except maybe F, but they can use Fmaj7). Show the picking pattern slowly, maybe even simplify (only do part of the progression). Another easier one: “Nothing Else Matters” intro by Metallica (the first few bars are actually doable – open strings with a pattern). But that might be oddly genre-jumping. Perhaps “Hallelujah” by Leonard Cohen (Jeff Buckley) – the chord progression is simple and you can arpeggiate it. Or “Blackbird” simplified as mentioned. We pick one iconic fingerpicking riff, even if short – because playing that will excite them. For a complete beginner-friendly fingerstyle song, “Freight Train” is a common simple Travis pick (but it’s alternating bass – tricky). Could stick to “House of Rising Sun” as it’s slow and famous.
• Melody/Tab: Teach reading tab properly: the six lines = six strings, numbers = frets. Possibly introduce a scale like the E minor pentatonic in open position or 1st position (open,3 on each string pattern) or A minor pentatonic at 5th fret. Not to memorize all notes, but to use to play a simple riff. Show a scale shape and have them play it ascending and descending – this teaches alternate picking and finger assignment (like index for 5th fret, ring for 7th, etc.).
• Simple Solo/Melody: Use that tab knowledge to teach a melody: maybe “Happy Birthday” (since that’s a practical one everyone can use to serenade someone) – give them the tab and walk through it. Or a melody of one of the songs they learned chords for (like picking the vocal melody of “Stand By Me” on guitar – which might be complex). Could do “Ode to Joy” which is a common beginner melody exercise (all on B and G strings in key of G). This is satisfying as it sounds like real music solo.
• Emphasize how these skills (fingerpicking and melody playing) open new dimensions of guitar – not just strumming. This keeps them engaged and maybe one of these clicks as their favorite aspect (some will love fingerstyle, some will love soloing).
Module 6 Outline (Wrap-up & Next Steps):
• Combining Techniques: Perhaps have them learn a slightly more challenging final song that uses chords and a riff. For example, “Redemption Song” by Bob Marley – mostly just chords (G, Em, C, D) but intro riff that is manageable. Or “Wonderful Tonight” by Clapton: chords G, D, C, Em are easy; the signature intro lead is simple and can be taught as single notes – great way to combine lead and rhythm.
• Dynamics & Performance Tips: Teach about playing louder/softer, how to do a clean chord ending (let ring or choke the sound). If they ever perform (even for family), how to manage stage fright or just the idea of playing through mistakes (don’t stop, keep rhythm). This may be a short “soft skills” lesson but helpful.
• Basic Maintenance: Quick demo of how to change strings (if not too much – at least refer them to a resource for it). Mention cleaning fretboard, etc. Also, how often to change strings.
• Next Steps (Intermediate Preview): Demonstrate a couple of cool things they will be able to learn if they continue: e.g., play a snippet of a barre chord song (like just strum F barre to show “coming up next: barres!”), a snippet of a more advanced solo (maybe a pentatonic lick with a bend), and mention things like scales, improvisation, advanced strumming (16th notes or funk) that are beyond this course but within reach now that they have the basics. Essentially, get them excited that this is just the start of their guitar journey.
• Course Wrap-up: Summarize everything covered. Perhaps display a list of all chords they know now (it will be quite an impressive list for them: e.g., A, B7, C, D, E, Fmaj7, G, Am, Dm, Em, and some 7th chords, etc.), all songs they learned or can play. Encourage them to keep practicing and learning new songs as that’s the best way to get better. Provide guidance: e.g., “At this point, a good goal is to learn one new song a week on your own. Use the skills you have – look up chords to songs you like and see if you can play them. You’ll find many are using the same chords you know!” This empowers them to utilize their new knowledge independently.
• Possibly provide a Certificate of Completion (if applicable) they can download, just a nice touch for motivation (“Beginner Guitar Course Graduate”).
In addition to these outlines, each lesson script will be planned with a consistent structure:
1. Quick intro (what will be learned, very short).
2. Demonstration first (show the chord or technique so they see/hear end goal).
3. Step-by-step breakdown (fingers on fret, etc., or breaking the song into parts).
4. Guided practice (playing together or with metronome).
5. Summary and what to practice off-video.
We will use simple language in scripts and avoid overwhelming detail in any single lesson. For example, when teaching a chord, focus only on that chord; save theory like “this is a IV chord in the key of…” for later or side notes.
Throughout modules, incorporate encouragement and realism: e.g., “This chord is tricky, don’t worry if it sounds bad at first – it might take a few days. That’s normal! Every guitarist struggled with this when they started.”
All modules will have downloadable PDF summaries (containing chord charts learned, song lyrics with chords, tab for riffs learned, and practice assignments) for reference, so students don’t have to scrub through videos to recall a chord shape.
By following these detailed outlines, content creators (even an AI) can generate scripts and materials for each lesson systematically, ensuring coverage of all necessary content in a clear, pedagogically sound sequence.
Recommended Camera Angles and Demonstration Approaches
Teaching guitar on video requires careful camera work so that students can clearly see what both hands are doing. We recommend using multiple camera angles and/or picture-in-picture views to achieve this, as seen in high-quality courses like Fender Play. Key angles and approaches:
• Wide Front Shot (Instructor View): This is the main angle showing the instructor from the front, holding the guitar as a student would see a live teacher. The guitar’s fretboard and strumming hand are visible. This angle helps students mirror posture and overall technique. It’s great for introductions or when showing how something sounds in context. Ensure good lighting on fretboard.
• Close-Up on Fretting Hand (Neck Angle): Use either a second camera or zoom for a close view of the left hand (for right-handed players) on the guitar neck. Ideally, this is shot from over the shoulder or slightly above, pointing down the fretboard – so that the perspective is almost what the guitarist sees looking down. (As one Reddit tip suggests, a camera mounted on the headstock looking down towards the fretting hand and soundhole gives a clear view of finger placements.) This angle is crucial when teaching chords: it lets the student see exactly which fret and string each finger goes to. For chords, freeze-frame or highlight each finger placement. For scales or riffs, show the finger movement along the frets. If possible, have this view as a picture-in-picture overlay whenever demonstrating new chord shapes or tricky fingering.
• Close-Up on Strumming/Picking Hand: Another camera should focus on the right hand (for right-handed technique) at the soundhole/bridge area. This can be a side angle showing the hand holding the pick and strumming across strings, or an overhead looking down. It’s particularly helpful for fingerpicking lessons – an overhead shot can show which finger plucks which string. For strumming, a close-up of the pick hitting strings clarifies patterns (for instance, you can see the motion and which strings are hit on a down vs up). This angle should be used when explaining a rhythm or a fingerpicking pattern in detail. It might appear as a small overlay in the corner of the screen during play-throughs, so students can glance at it to mimic hand motion.
• Split Screen or Picture-in-Picture: Often, the best solution is to show multiple angles simultaneously. For example, when teaching a chord, have a split screen: left side shows the fretting hand close-up, right side shows the strumming hand or a wider shot. Or use PiP: main screen is fret hand, a small inset shows strum hand. We recommend standardizing this: perhaps always put a small window of the strumming hand in the top-right whenever doing a song play-through or pattern demonstration, and a small fretboard close-up in the top-left if needed. Ensure the PiP windows are large enough to see finger positions clearly (1080p resolution video helps for clarity so students can full-screen it).
• On-Screen Graphics for Clarity: In addition to camera angles, overlay diagrams for still reference. For example, when introducing a chord, pop up a graphic of the chord diagram in the corner while the instructor places fingers. When demonstrating tab, perhaps show the tab staff on screen in sync (either in an overlay or cut to an image of the tab). These visuals reinforce what the student should do.
• Facing vs Mirrored Perspective: One consideration is that when a student faces the screen, an instructor’s left hand is on the viewer’s right side. Some beginners find it tricky to translate. One trick is to use a mirrored perspective for certain explanations – e.g., some courses flip the camera so it looks like a left-handed guitarist, making it mirror the student. However, this can confuse understanding of string orientation. It’s usually fine to keep it as normal (right-handed view) and train students to follow that. As a compromise, occasionally use text callouts like “Index on 1st fret, B string” to avoid any mirror confusion.
• Full-Speed vs Slow Demos: Use the wide shot for full-speed performances of a song or riff (so they see you playing naturally). Then, for teaching breakdown, switch to close-ups and slow the tempo. Possibly even use slow-motion replays for complex movements (some courses replay a difficult riff at half-speed with a close-up angle). Or instruct using a slower BPM while showing both angles.
• Body Language and Positioning: The instructor should angle the guitar slightly toward the camera rather than directly face-on. Tilting the neck out a bit lets the camera see the fretboard better (some instructors almost face sideways to the camera so the guitar is fully visible). The instructor can occasionally lean in or rotate the guitar towards the lens when pointing out something on the fretboard. If using an acoustic, ensure the right arm isn’t blocking the view of the soundhole and strings too much for the strumming cam.
• Headstock or Fret Mark Focus: Sometimes zooming on the middle of the fretboard is useful (especially if demonstrating a scale pattern across many frets). If the guitar has fret markers, point those out as navigation (e.g., “this riff starts on the 3rd fret – see the first dot on your fretboard”). The camera could show from headstock toward body angle to illustrate position of hand relative to fret markers.
• Graphics for Theory: When explaining something theoretical (like the 12-bar blues structure or chord progression diagram), consider cutaway to a simple graphic – e.g., a slide showing the chord progression in bars, or an animated diagram of the circle of fifths (if even covered). But keep these minimal – mostly stick to live demonstrations.
• Visual Emphasis: Use highlighting techniques – e.g., while showing a chord, you can highlight one finger at a time (maybe a colored dot overlay on the video where that finger goes). Or briefly flash text like “2nd fret” near the finger that goes on 2nd fret.
• Camera Quality and Angle Summary: At minimum, two cameras (fret hand and picking hand) plus the main. Many instructors work with two and just move one as needed. If limited, prioritize a fret-hand close-up for chord teaching, since chord shapes are the hardest to decipher without guidance. The fret-hand camera can often see enough of picking hand to get by if positioned cleverly, but ideally have both. High definition is important – fuzzy video can frustrate attempts to see finger placement.
Using these camera angles, the demonstrations should be very clear. For example, when teaching a chord:
• The student sees the chord diagram on screen.
• The instructor’s fret-hand close-up shows fingers pressing the correct frets in real time.
• The instructor says which finger numbers go where (and maybe color-codes them on diagram).
• Then the instructor strums the chord, with a small strum-hand cam showing the motion and which strings to strum or avoid (like for D chord, showing not to hit low E, possibly by physically missing that string which can be seen in the close-up).
This multi-angle approach caters to visual learners and minimizes ambiguity.
For strumming patterns:
• Perhaps animate arrows on screen (down arrow, up arrow) in time as the instructor does it.
• The strumming hand cam shows the movement (e.g., how the hand moves even on the beats where it doesn’t hit the strings).
• A wide shot can show the instructor tapping foot or counting, which reinforces the rhythm sense.
For fingerpicking:
• Definitely use a clear shot of the picking hand with maybe colored dots on the fingers or just an overlay text (‘T’ for thumb, ‘1’ for index, etc.) to indicate which finger is plucking.
• Slow-mo replay complicated patterns.
Finally, ensure consistency: always use similar angles for similar tasks so students get used to where to look (e.g., always show fret close-up for new chord intros, always rely on strum cam for pattern emphasis).
Visual Aids: Chord Diagrams, Tabs, and Notation
Visual aids are essential in a guitar course to supplement the video. We will utilize:
• Chord Diagrams: For every chord taught, display a clear diagram: six vertical lines (for strings), horizontal lines (for frets), with black dots indicating finger placement and labels for finger numbers (1-index, 2-middle, etc.). Indicate open strings with “O” at top, and muted strings with “X”. Use high-contrast colors (black on white or white on dark) for clarity. Possibly color-code the dots by finger (some resources do, e.g., red dot for index, etc.) to match how instructor refers to fingers. These diagrams will appear in the video when introducing the chord and also be included in downloadable materials. Also consider including chord name labels and perhaps the note names on the dots (if teaching a bit of theory, e.g., show that the C chord has C, E, G notes). But primarily, it’s for shape.
• Fretboard Charts: When explaining scales or note positions, a fretboard diagram (horizontal representation) with dots can be used. For instance, showing the pattern of a pentatonic scale: draw 6 horizontal lines (strings) and mark the frets involved with dots, maybe with finger numbers inside or note names. This static visual helps when learning a scale shape or showing what notes make up a chord.
• Tablature and Notation: Many beginners prefer tab over standard notation. For riffs and melodies we teach, provide tablature lines with numbers. If possible, show rhythmic notation above or at least spacing to indicate timing. We might not teach them to read standard musical notation fully, but we can introduce the basics of rhythmic notation with tabs (like adding stems/flags to tab numbers to indicate quarter vs eighth notes). Visualize strum patterns with counts or arrows. For example, for a pattern down-down-up-up-down, show something like: 1 2 3 4 with arrows below it: ↓ ↓ ↑ ↑ ↓. Or use guitar rhythm slash notation (but that may be too formal). We can keep it simple: on screen text like “D D U U D U” (D=down, U=up) aligned with counts.
• Lyrics with Chords: When teaching songs, show a lyric sheet snippet with chord names above the lyrics at the right points. Highlight the chord name as you reach that point in singing. For example, display:
[G] Hey, [Em] Jude, don't make it [C] bad...
and highlight G then Em then C as the line is played. This helps students learn to follow chord charts with lyrics, which is a vital skill for playing many songs.
• On-screen Text Tips: Throughout lessons, use text callouts for important points:
• E.g., “Tip: Keep finger joints arched” appearing briefly while discussing avoiding muted strings.
• Or “New Term: Riff – a short, catchy melody or chord sequence” when first mentioning a riff (to build the glossary understanding in real-time).
• Keep text short and in layman’s terms.
• Glossary Pop-ups: When using a technical term for the first time, we can have a small pop-up definition. For instance, first time we say “barre chord,” a small text box could define: Barre Chord – using one finger to press multiple strings across the fretboard, acting like a movable nut. This reinforces learning and makes videos self-contained.
• Section Title Cards: At the start of each lesson video, a quick title like “Lesson 2.4: Switching A to D Chords” helps orient students. This also helps when scrubbing through video or if an AI uses the blueprint to auto-generate segments.
• Graphics for Theory: If explaining something like the musical alphabet or how a capo shifts key, use simple charts (like showing the musical circle or a before/after chord comparison with capo). But keep theory visuals minimal and directly tied to application.
• Pointers/Cursors: In video editing, use a cursor or highlighted pointer to show exactly where fingers go when demonstrating chords. Some courses use a translucent colored dot overlay that moves onto each string/fret as the instructor places the finger. This can be very helpful especially if video resolution or lighting might cause a finger to obscure the view of the fret. Alternatively, freeze frame when the hand is placed and draw a circle around the finger positions or arrow pointing to a hard-to-see placement.
• High-Contrast and Large: Remember many will view on small screens. So all diagrams and tabs should be large and high-contrast. Possibly provide a zoom when showing tab – scroll it line by line rather than showing a full page of tab that’s unreadable on mobile. Use sans-serif large fonts for any text.
• Colors: We could use a consistent color scheme, e.g., blue for chord diagrams background, or different colors for different types of content: green text for tips, yellow for warnings (like “Careful: don’t play the 6th string on this chord!” could appear in yellow text near the chord diagram). But don’t overdo colors that could distract. Ensure colorblind-friendly (avoid relying solely on color differences without labels).
• Progression Diagrams: For complex chord progressions or sequences, sometimes a timeline diagram helps. For example, for 12-bar blues, show 12 boxes labeled with chord for each bar (I I I I, IV IV I I, V IV I I). This visual map helps them conceptualize the form.
• Chord Fretting Photos: If possible, include actual photos (or realistic drawings) of a hand doing certain chords in any PDF resources for clarity. But in video, the live action plus diagram suffices.
• Notation for Rhythm: For those interested, maybe show a measure with standard notation of rhythm slashes (like ▮ = quarter, ♪ = eighth etc.) when explaining timing. But given target beginners, it’s okay to avoid heavy notation and stick to intuitive visuals like bouncing ball or highlighted beats.
• Metronome Visual: When encouraging use of a metronome, show one on screen or an icon flashing with the beat. Some learners need that visual click indicator to follow along.
All these visuals will be integrated such that they augment the learning:
• The student hears the explanation, sees the instructor’s hands, and simultaneously sees the diagram or tab of what’s being played. This multimodal input caters to different learning styles and reinforces memory (seeing and hearing together).
• Visual aids will also be compiled in supplementary PDFs/handouts. For example, a Chord Chart PDF with all chords learned in one place for quick reference, or a Tablature Pack for all riffs and exercises, so they don’t have to pause the video to copy it down.
By planning these visuals in the content blueprint, an AI or human creator can systematically produce them for each lesson, ensuring consistency (e.g., use the same chord diagram style throughout). A style guide for visuals (font choice, colors, diagram conventions) will be established so all course materials look cohesive and professional.
Script Templates for Lesson Types
Different types of lessons (technique-focused vs song tutorial vs theory explanation) benefit from slightly different scripting approaches. We can create templates or outlines for each type to maintain consistency and ensure all key points are covered:
• Technique/Skill Lesson Script Template: (e.g., teaching a chord, strumming pattern, scale)
1. Introduction (Hook): Briefly state what the technique is and why it’s important. “In this lesson, we’ll learn the G major chord – one of the most used chords in music. Mastering this will unlock tons of songs.” Keep it encouraging.
2. Demonstration: Show the end result first. “Here’s how G major chord sounds.” Strum it once or twice so they know what they’re aiming for.
3. Step-by-Step Breakdown: Go through each step slowly. For a chord: finger by finger placement (mention finger numbers and fret/string names), then how to strum it. For a strum pattern: maybe mute strings and just do the pattern. For a scale: play it slowly note by note. Use clear, short sentences. “Place your middle finger on the 3rd fret of the low E string. Next, ring finger on the 3rd fret of the B string. Finally, pinky on the 3rd fret of high E. Strum all six strings. That’s G major.” Pause between steps for them to follow.
4. Common Issues & Solutions: Anticipate at least one or two likely problems. “If the chord sounds muffled, check that each finger isn’t accidentally touching an adjacent string. You might need to curl your fingers more – imagine there’s an egg in your palm you don’t want to crush.” Or “This stretch is tough – if your fingers hurt, shake out your hand and try again. It will get easier with practice.”
5. Practice Integration: Tell them how to practice this skill. “Practice switching from G to C, back and forth, slowly. We’ll use G in the next song, so get comfortable with this shape. Try the one-minute change exercise: G to D as many times as you can in 60 seconds.” Give a specific exercise or assignment related to this technique.
6. Wrap-up: Quick recap of what they learned. “So that’s the G chord. It’s tricky at first, but vital. Spend time on it – you’ll use it a lot. Next, we’ll put it into a song!” End on a motivating note.
• Song Lesson Script Template: (Teaching a specific song or song section)
1. Introduction to Song: Name the song and perhaps play a short snippet to show the goal. “Now let’s learn ‘Stand By Me’ – by the end, you’ll be able to play along with the recording.” Maybe mention why it’s a good beginner song (simple chords, popular).
2. Song Breakdown: Outline the structure briefly. “This song has a four-chord progression repeating for verse and chorus. The chords are G, Em, C, D.” Show a chart of the progression. If multiple sections differ (verse vs chorus chords), mention that.
3. Teach Chords/Rhythm (if new): If any chord or strum pattern is new in this song, teach that first (use technique script for that part). If all chords were taught, quick recap each: “Quick refresher: here’s G (demonstrate), Em (demonstrate), C, and D.” Highlight any tricky transitions specific to the song (e.g., “Notice we go from D to G quickly on the turnaround – we’ll practice that.”).
4. Section-by-Section Learning: Go through song in manageable sections:
• Verse: State chord sequence (maybe display lyrics line with chords). Strum slowly and have student play along. Possibly do it “call and response”: you play one line, then have them try.
• Chorus: Similarly.
• If applicable, intro riff or any distinct part, handle separately.
Use repetition: “Let’s loop those four bars a few times together.” Encourage them to play with you. Count in each time.
5. Assembling Full Song: After sections, attempt the whole song. “Great, now let’s put it all together. I’ll play and sing the verse and chorus, you join in. 1-2-3-4…” This gives context and flow. For longer songs, maybe just do one or two verses and chorus to demonstrate.
6. Play-along track mention: If a separate play-along is provided, mention it: “Use the provided backing track to practice on your own, first slow then at full tempo.”
7. Troubleshooting: Note any common tough spots. “The change to D might be slowing you down – if so, practice that change isolated. Also, watch your strumming – maintain the down-up motion even when switching chords.”
8. Wrap-up: Praise and next steps. “Awesome! You just played a classic song. Practice it daily, and once you’re comfortable, try playing along with Ben E. King’s original recording – you might surprise yourself! In the next lesson, we’ll add a cool riff into a song to spice things up.”
• Theory/Concept Lesson Script Template: (e.g., explaining how a capo works, or basic rhythm theory)
1. Introduce Concept Simply: “We’ve mentioned the term ‘12-bar blues’ – now let’s clarify what that means.” Or “You might be wondering, what exactly is a ‘key’? Let’s demystify that.”
2. Use Practical Context: Immediately tie theory to something they did. “In ‘Stand By Me’, you played chords G-Em-C-D. Those chords together are in the key of G. That’s why they sound good together.”
3. Explain in Plain Language: Use analogies if helpful. Avoid heavy jargon. If introducing jargon, define it (and maybe show it in glossary text). Keep this section short and focused on one concept.
4. Visual Aid: Show a diagram if needed (circle of fifths, chord number system, whatever fits). Talk it through. “Think of a key as a family of chords that get along. For example, in the key of G, the family includes G (the ‘home’ chord), C and D (the two other main chords)… etc.”
5. Application: Immediately tell how this concept helps them. “Knowing this, you can transpose songs. If a song is too high for you to sing in G, you can use a capo or change to another key’s family, like C major’s family. Don’t worry, we’ll provide charts for this.” Or “Understanding 4/4 vs 3/4 time will help you strum correctly – you now know why we count to 4 for most songs.”
6. Keep It Light: Reassure them if theory can be intimidating. “It’s okay if this seems abstract. Over time, as you play more songs, this will start to click naturally.”
7. Conclusion: “Now you know the blues pattern – you can recognize it in songs and jam with others more easily. Feel free to revisit this explanation anytime.” Then transition: “Next, we’ll get back to playing with a new fingerpicking pattern.” Always end by tying theory back into practice so they see it’s not separate.
• Practice/Assessment Prompt Script Template: (for assignment or self-assessment segments, if included in some lessons)
1. Explain the Exercise: “Now it’s your turn. Here’s a practice assignment for this week:” and detail what to do.
2. Criteria: Explain what success looks like. “Your goal is to play the A-D-E progression at 60 bpm with no pauses. If you can do that, you’re ready to move on.”
3. Encouragement to Self-Assess: “Record yourself on your phone and listen: are the chords clean? Is the rhythm steady? Use the checklist in your workbook to evaluate.”
4. Motivation: “It’s okay if it’s not perfect – note what needs work and focus on that next practice. This assignment isn’t a test, but a tool to guide you.”
5. Next Steps Teaser: “Once you feel comfortable, try the next lesson where we add a new chord. If not, spend another day on this exercise – it will pay off!”
Using these templates, the content developer can maintain a consistent tone and structure. Key style points:
• Voice should be encouraging, patient, and empathetic to beginner struggles. e.g., “I know this is a lot. Take your time – every guitarist has been where you are now.”
• Keep sentences in scripts relatively short to match spoken cadence. Use friendly, conversational tone, like a personal coach.
• Include rhetorical questions to engage student mentally: “Hear that buzz? Why might that be happening? Likely one of your fingers is touching another string…”
• Encourage often: “Good job!”, “You’ve got this”, “Remember, small improvements daily lead to big results.”
The scripts will be written such that an instructor or an AI voice can deliver them naturally, and they align with the visual aids and camera actions planned. By following these templates, each lesson’s script will cover all necessary points (intro -> demo -> steps -> troubleshooting -> practice assignment -> conclusion) without omissions, ensuring thorough instruction.
Addressing Common Beginner Challenges in Content
Throughout the content, we will explicitly address common pitfalls and challenges that beginners face, offering solutions:
• Finger Pain: We mention early on that fingertip soreness is normal and temporary. In content, perhaps in Module 1 or 2, include a quick talk: “Your fingers might be tender – that’s expected. Play a little each day, and you’ll build calluses (hard skin) usually within 1-2 weeks. If it’s too painful, take a short break, shake out your hand. Avoid playing immediately after washing dishes or shower (skin is soft then). Also, pressing too hard can cause extra pain – you only need enough pressure to make the note clear.” Possibly suggest using lighter gauge strings if it’s extreme, or an electric guitar (generally easier on fingers) if available. Reassure them that every guitarist went through this phase and it’s a sign they’re putting in the work. Encourage very short but frequent practice at first (e.g., 10 minutes multiple times a day) to build calluses without excessive pain.
• Sore Hands or Arms: Beginners sometimes press too hard or have tension causing wrist pain. We should include reminders about relaxation: “If you feel your fretting hand cramping, take a deep breath and relax your grip. Often beginners use a death grip which isn’t needed. Also, keep your thumb position comfortable, not strangling the neck.” For shoulder/arm, “Check your posture if your shoulder aches – you might be hunching. Sit straight, take breaks to roll your shoulders.” Cover the Alexander technique basics maybe (since the content provider named has Alexander Technique on site, but that might be beyond scope. Still, we emphasize ergonomics).
• Difficulty Changing Chords: One of the biggest issues. We incorporate special exercises like one-minute changes, as mentioned. Also give specific tips: “When moving from C to G, notice that your ring finger can stay on the 3rd fret of the B string as a common anchor – use that to guide your change.” or “Pre-form the next chord in the air: as soon as you play D, start thinking of the G shape and move all fingers together rather than one by one.” We can share the trick of pivot fingers (keeping a finger in place if possible) and guide fingers (a finger that slides to new fret rather than lifting fully). Encourage slow-motion practice of the movement, and gradually speeding up. Also mention it’s okay to strum open strings briefly during a change if it keeps rhythm (some songs you can get away with an open strum as you change).
• Strumming Rhythm Problems: Many beginners struggle with strumming evenly or doing upstrokes. We address this by teaching counting and using a metronome early. Offer a tip: “Keep your wrist loose like shaking water off your hand.” If they hit strings too hard or get “stuck,” advise “Try using a thinner pick or ease up your grip – the pick should glide, not stab the strings.” For missing upstrokes, “Keep your hand moving in a constant pendulum, even if you don’t play the strings on some moves. That continuous motion is key – like a drummer’s arm that doesn’t freeze.” Perhaps suggest practicing in front of a mirror or recording video to see if their hand is moving steadily. For more complex rhythms, break them down count by count (we’ll do that in content).
• Chord Sound Issues (Buzzing/Muted Strings): Provide a troubleshooting checklist whenever a new chord is taught:
1. Is your finger pressing close enough to the fret? If it’s too far back, it may buzz.
2. Are you pressing hard enough? If not, press a bit firmer (but not so hard it hurts too much).
3. Are you accidentally touching an adjacent string with any finger? (Common for say, C chord, the index might touch E string – demonstrate how to curl fingers more).
4. Is the guitar in tune? (Sometimes a chord sounds “off” simply due to string out of tune).
Encourage them to pluck each string of the chord one at a time to find which one is muted or buzzing, then adjust that finger. This habit helps self-correct.
• Staying Motivated Through Frustration: Include anecdotal encouragement. Possibly a short segment or pop-up quotes about how even famous guitarists had trouble at first. E.g., mention how even Ed Sheeran or others have talked about their fingers bleeding when they started – normalizing the struggle. We integrate motivation in scripts: “Don’t worry if it’s not perfect. Every day you’ll get a little better. The progress might feel slow, but in a few weeks you’ll be amazed at how far you’ve come. Just keep at it!” Suggest they revisit an easier song or riff whenever they feel stuck to remind them of what they can do now vs before. Also stress the importance of fun: “If you’re frustrated, take a break and just noodle something fun – make noise, explore sounds – to remind yourself it’s about enjoying music.”
• Lack of Time to Practice: Offer practice hacks: “Even 10 minutes a day is effective – consistency beats length. Try leaving your guitar on a stand in sight; you’re more likely to pick it up. Or pair practice with another daily routine (e.g., practice for 10 min after dinner each night).” We’ll mention this in maybe an early module about practice habits.
• Tuning Problems: Beginners often struggle to tune or their guitar doesn’t stay in tune. We advise them to tune every session. Possibly include a short troubleshooting if a string sounds way off – “Be careful turning pegs – if you go the wrong way too much, the string could break. Use a tuner for guidance. New strings will stretch and detune often – that’s normal for first week.” Suggest checking tuning if chords sound off-key.
• Gear Issues: If noticing mention of high action guitars, as from earlier research that poor setup can cause frustration, mention: “If pressing the strings feels extremely hard even after a couple weeks, it might be your guitar setup. Many inexpensive guitars come with strings far from the fretboard. A guitar technician can adjust it (called a ‘setup’) to make it easier to play. It’s usually not too expensive and can make a world of difference. So consider that if you’re really struggling physically – it might not be you, it might be the guitar!”
• Psychological Blocks: Some beginners get self-conscious (like “I’m too old for this” or “I have no rhythm”). Throughout, counter these: “It’s never too late – I’ve taught 70-year olds their first chords.” Or “Don’t label yourself as ‘tone-deaf’ or ‘rhythmically challenged’ – these are skills anyone can learn with practice. If you can tap your foot to music, you have rhythm – we’ll develop it together.”
• Boredom/Plateau: If a student feels bored repeating an exercise, encourage them to try a different song or technique for a bit – the course provides variety specifically to combat boredom (like adding riffs, blues, etc.). We will mention that plateaus are normal: “You might feel like you’re not improving on day 10 as fast as day 2 – that’s normal. Skill growth often happens in spurts. Stick with it, and one day you’ll suddenly realize something that was hard is now easy.” Suggesting they revisit something from a week ago to see improvement can help them realize progress.
• FAQ/Help: Possibly include a short FAQ in resources for things like “My hands are too small to play guitar?” answer: usually not true, many great guitarists have small hands, use proper technique; or “Do I need to cut my nails?” answer: yes, fretting hand nails should be short etc.
By weaving these common challenge solutions into the lessons at appropriate times (not all dumped at once), we ensure the student feels supported. For example, right after teaching a physically hard chord, proactively say “Your hand might ache, here’s what to do.” Or at the first sign of combining chords and strumming (where rhythm issues show) talk about staying slow and using a metronome.
This anticipatory guidance helps prevent frustration before it causes them to quit. It aligns with Fender’s insight that rewarding early progress and guiding practice can improve retention (like giving a reward, but here our reward is early songs and constant encouragement).
Technical Terminology Glossary (Plain Language)
We will maintain a glossary of musical and technical terms that beginners will encounter, each explained in simple, everyday language. This glossary can be provided as a PDF handout and also reinforced on-screen when terms first appear. Some key terms and their plain-language explanations:
• Chord: A chord is when you play multiple notes at the same time, creating a harmonious sound. On guitar, a chord usually means a shape where several strings are strummed together to make a certain sound (like “G major chord” or “E minor chord”). It’s like playing a bunch of matching notes together.
• Note: A single musical sound or pitch. On guitar, one note is what you get when you play one string on one fret (or open string) by itself. Notes are the building blocks of music (like letters in words).
• Fret: The metal strips on the guitar’s neck (and also the space between two strips). When we say “3rd fret,” we mean press the string down just behind the third metal bar from the guitar’s nut (the nut is the start). Frets help us find the right notes – moving up a fret raises the pitch by one semitone (one step).
• Fingerboard/Fretboard: The front face of the guitar neck where your fingers press the strings. It’s the piece of wood with frets on it. You press strings against the fretboard to change notes.
• Finger (index, middle, etc.): We number fingers on the fretting hand as 1-index (pointer), 2-middle, 3-ring, 4-pinky. The thumb is usually just called “thumb” (T) and not given a number in guitar notation.
• Open String: A string played without pressing any fret. It’s “open” because your hand isn’t changing its length. Open strings have specific notes (E, A, D, G, B, e in standard tuning).
• Strum: To sweep your pick or fingers across multiple strings in one motion to play a chord. A strum can be down (from top string to bottom string) or up (from bottom to top). It’s basically how we play chords in rhythm.
• Pick (plectrum): A small piece of plastic (or other material) that you hold between your thumb and finger to pluck or strum the strings. It creates a clear, bright sound. We also refer to “picking” as the action of using the pick to play notes.
• Pluck: To play a single string, either with a pick or a finger. For instance, in fingerpicking, you pluck individual strings with your fingertips.
• Scale: A sequence of notes played in order (ascending and descending) that has a certain sound. Think of it like a musical “ladder” of notes. For example, a major scale sounds like “Do Re Mi Fa So La Ti Do” – a happy sound sequence. We practice scales to train our fingers and ears, but we also derive melodies from them.
• Pentatonic Scale: A specific scale with 5 notes (penta = five) per octave often used in rock and blues. It’s like a mini scale that is easier to play and almost always sounds good over chords. We’ll learn a basic pentatonic pattern for soloing.
• Riff: A short, catchy series of notes or chords that is repeated in a song (often a signature part of the song). For example, the opening of “Smoke on the Water” is a famous guitar riff. Riffs are usually a few seconds long but memorable.
• Lick: Similar to a riff, but often refers to a short lead guitar phrase (like a mini-solo or ornamentation). It’s a quick melody line guitarists use in solos or songs.
• Melody: The main tune of a song – the part you’d hum or sing. On guitar, you can play the melody as single notes in sequence. It’s what the lead singer typically sings in a song.
• Rhythm: The timing and beat of the music – how the music moves through time. If you tap your foot, you’re feeling the rhythm. In guitar strumming, rhythm is how we space out strums in time (the pattern of long/short, accent, etc.). It’s essentially the groove or pulse.
• Beat: A steady pulse in the music (like a ticking clock of the song). Most songs have a countable beat (like 4 beats per measure in 4/4 time). When we count “1-2-3-4,” those numbers are beats.
• Tempo: How fast or slow the beat is. Measured in BPM (beats per minute). A higher BPM means a faster song. We often start practicing at a slow tempo (fewer BPM) and speed up.
• Metronome: A device or app that clicks at a steady beat (like a musical clock). We use a metronome to practice staying in time. It might click, beep, or flash to mark each beat. E.g., set it to 60 BPM and it’ll click 60 times in a minute (1 click per second).
• Time Signature (4/4, 3/4, etc.): This tells us how beats are grouped in music. 4/4 means there are 4 beats in a measure (bar) and a quarter note gets 1 beat (don’t worry about the “quarter note” part too much – it basically means count to 4 repeatedly). 3/4 means 3 beats per measure (like a waltz feel, 1-2-3). Most pop/rock is 4/4, which is why we usually count to 4.
• Measure/Bar: A segment of time in music containing a set number of beats, as defined by the time signature. In 4/4, one measure = 4 beats. It’s like a container that holds a certain number of beats. Bars are separated by bar lines in written music. We often say, “strum this chord for one bar” meaning strum it for the duration of the set beats (like 4 beats if 4/4).
• Chord Progression: A sequence of chords played in order, often repeated. It’s like the chord “sentence” that the song is built on. E.g., G → Em → C → D is a progression. Many songs use common progressions (like the 12-bar blues progression is a specific sequence of I, IV, V chords repeated every 12 bars).
• Key: The “home base” of a song in terms of notes and chords. If a song is in the key of C major, it means C is the home note/chord and the other chords in the song mostly come from the C major scale. Key basically tells you what scale fits and what chords naturally occur. We keep it simple: the key is named after the main chord that sounds like home. (E.g., if a song ends on G and it feels resolved, likely key of G).
• Tuning: How the strings are pitched. Standard tuning is E A D G B e (from lowest pitch string to highest). If we say “tune down a half step,” that means lower each string’s pitch by one fret’s worth (resulting in Eb Ab Db Gb Bb Eb tuning). But for beginners, we’ll stick to standard tuning.
• Capo: A device that clamps across the fretboard, acting like a movable nut. It effectively shortens the strings. Using a capo on fret 2, for example, makes the guitar sound 2 semitones (steps) higher. It allows you to play in different keys using the same chord shapes. Think of it as a way to transpose (change key) easily or to play chords with open shapes higher up.
• Transpose: Changing the key of a song (so that the pitch of everything shifts up or down). On guitar, we often transpose by using a capo (shifting up) or by using different chord shapes. E.g., a song with G-C-D chords can be transposed to A-D-E (a whole step up) to fit a singer’s voice.
• Barre Chord: A chord where one finger (usually the index) presses down multiple strings at once, essentially acting like a capo that your finger provides. This allows you to use shapes movable up and down the neck. E.g., the F major chord is often played as a barre chord at the 1st fret. Barre chords are harder because it requires more finger strength and correct technique to press all strings evenly.
• Fingerpicking: A style of playing where you pluck the strings individually with your fingers (instead of strumming with a pick). Typically, you assign thumb to the low strings and other fingers to higher strings. Fingerpicking lets you play patterns or multiple melody lines at once (bass notes and treble notes) and is used in folk, classical, etc.
• Hammer-on: A technique where, instead of picking a note, you hammer your finger onto a fret to sound the note. For example, play an open string then hammer a finger onto the 2nd fret – you’ll hear the note without picking again. It’s used to play two notes smoothly connected.
• Pull-off: The opposite of a hammer-on. You pluck the string by pulling your finger off of a fret, causing a lower note (that was either open or held by another finger) to sound. E.g., if you have a finger on 3rd fret and one on 1st fret of the same string, plucking then lifting the 3rd fret finger will cause the 1st fret note to ring – that’s a pull-off.
• Slide: Moving a finger along the string while maintaining pressure, so you slide from one note to another. It creates a smooth glide in pitch. Not heavily used in beginner stuff aside from maybe a simple slide in a riff (if we teach any).
• Bend: Pushing or pulling a string sideways across the fretboard to change its pitch (bending it raises the pitch). Common in lead guitar (blues bends). We likely mention but not heavily teach bending since it’s more intermediate and can break thin strings if done wrong.
• Mute (Palm mute / Left-hand mute): To silence or dampen the strings so they don’t ring. Palm muting is using the edge of your strumming hand near the bridge to partly mute strings (used for a chunky sound in rock). Left-hand muting is simply relaxing fingers so they rest on strings to stop them from ringing or to avoid unwanted strings sounding. We instruct muting both for rhythm effects and for controlling which strings ring in chords.
• Pickup (on guitar): If they have an electric or acoustic-electric, pickups are the small microphones/magnets on the guitar that pick up string vibrations and send to an amplifier. We may mention when explaining electric vs acoustic basics. Single-coil vs humbucker is beyond scope; just define pickup as how electric guitar makes sound.
• Amplifier (amp): The speaker device an electric guitar plugs into to amplify and shape the sound. It can make the guitar loud and add effects like distortion. For acoustic players, a PA or acoustic amp does similar. We won’t delve deep, but define if needed.
• Bridge / Nut: Parts of guitar: Bridge is the piece on the body where strings anchor, nut is the small bar at the top of fretboard that guides strings at the headstock end. Probably mentioned in anatomy.
• Action: The height of the strings above the fretboard. Low action = strings are closer, easier to press. High action = strings are farther, harder to press but often louder. We tell them if action is too high, it can cause frustration (and how to adjust via a setup).
• Freestyle / Noodling: Terms possibly used when encouraging them to experiment. Just explain as “playing casually, improvising whatever sounds good to you, without a set plan.”
We will ensure each term is explained in a friendly tone as above. No term will be used in teaching without either prior explanation or immediate explanation in context.
For example, when we first mention “barre chord”: “Now, F is a bit special because it’s a barre chord – meaning you use one finger to press multiple strings. Barre (like bar) because your finger acts like a bar across the strings.” That explanation plus showing it will go in context, and also be in the glossary.
The glossary document can be alphabetized for easy reference. It will not assume any prior understanding and often uses analogies:
• E.g., “Capo: think of it as a clamp that acts like your finger playing a barre across a fret – it makes the guitar shorter, so it sounds higher. It’s like putting a new nut on a higher fret.”
• Or “Metronome: basically a musical stopwatch that clicks in time. It helps you stay steady.”
Using everyday language (as illustrated), we avoid definitions that just use more technical jargon. We also keep definitions short, typically one or two sentences.
We can include pronunciations for any unusual terms (like “capo (pronounced KAY-po)” or “arpeggio (ar-PEJ-ee-oh) – though maybe we won’t use arpeggio too often in beginner except explaining fingerpicking playing notes of a chord separately).
This glossary will be a key reference so that even if the student forgot something mentioned in week1 by week4, they can quickly look it up.
With content development details fleshed out, next we cover production specs to ensure we deliver these lessons professionally.